namespace ViewerShaderCode
{
static const char vertexShaderCode[]="\
/**\n\
 * Name: viewerhader.vsh\n\
 * Author: tomita\n\
 * Date: 2011/10/28\n\
 * Description: \n\
 */\n\
\n\
attribute vec4 vertex;\n\
\n\
uniform mat4 WorldViewProj;\n\
uniform vec4 InColor;\n\
varying vec4 Color;\n\
\n\
void main()\n\
{\n\
  gl_Position=WorldViewProj*vertex;\n\
  Color=InColor;\n\
  \n\
}\n\
\n\
\n\
";
static const char fragmentShaderCode[]="\
/**\n\
 * Name: viewershader.psh\n\
 * Author: tomita\n\
 * Date: 2011/10/28\n\
 * Description: \n\
 */\n\
varying highp vec4 Color;\n\
\n\
void main()\n\
{\n\
  gl_FragColor=Color;\n\
}\n\
\n\
\n\
";
}
